CHEMIKAZE¨ - PROJECT OUTLINE II
ChemiKaze¨Ð An Interactive Educational Chemistry
Game
ChemiKaze¨ is an interactive educational game
that teaches the basics about the atomic structure of elements in the Periodic
Table. It will be developed using Macromedia Director MX or Flash.
|
INITIAL IDEA: The player is on a mission to rescue
hostages who have been kidnapped by dangerous gangsters. Each hostage has
been hidden in a different location (on land, underground, on sea,
underwater, in the air, forest and city) and is under close guard by armed
hoodlums. The guards are armed with chemical weapons of different properties,
effects and color, all being representative of elements in the Periodic
Table. The player has to fight
back with appropriate choice of weapons to eliminate the guards and rescue
the hostage in that location. Scoring will be done according to weapons
selected, number of guards destroyed, and hostages rescued. New levels of
difficulty will introduce new weapons and more challenging locations where
hostages are kept. The playerÕs weapons are launched from a
dashboard/launch terminal/arsenal (a representation of the Periodic Table)
that is easily accessible on the screen. Rewards will be in the form of extra
lives for rescuing a hostage; extra points for clearing a level, eliminating
a guard or choosing appropriate weapons; protection/immunity from effects of
the weapons ÒlootedÓ from the dead guards. Mines, grenades, dynamite, gas bombs,
splitters (disintegrating bombs), seekers (missiles) and auto-burst rifles
will represent elements of different groups and periods, giving points
equivalent to their atomic numbers and doing things (or not doing some
things) because of their physical and chemical properties in the Table.
Combinations of some weapons (responding to an attack with the wrong weapon)
can be lethal and deduct points (or even cost lives), or could be greatly
helpful and so yield extra points. |
REVISEDIDEA
BASED ON SELECTED ACADEMIC STANDARD BENCHMARK:
Someone
has stolen the diamonds on all the Jewel Artifact Display Boards in the
PlayerÕs Aim:
On every floor, recover all the diamonds and reconstruct each artifact on that
floorÕs Jewel Artifact Display Board before qualifying to move to the next
floor. Finish all 4 floors and beat the clock before the Museum doors open.
Scoring:
Points will be awarded based on diamonds collected, artifacts correctly
reconstructed, speed on each floor, and beating the clock.
Player
will find super gems revealed when certain artifacts are reconstructed. These give
player a power boost.
With
other artifacts, when they get reconstructed, the player gets mugged by someone
and loses some of his or her super gems.
Relevance/Correspondence
with Standard Benchmark:
|
GAME ELEMENT |
REPRESENTS |
KNOWLEDGE
TRANSFER |
|
Diamonds |
Atoms in
elements of Periodic Table |
How many
atoms are:
|
|
Artifacts Ð
color coded |
Elements of
Periodic Table Ð color coded to show Groups (Columns) |
Relationship
between Group number and atomic number of each element |
|
Display
Boards |
Periodic
Table (section) |
Arrangement/Position
of elements on specific section (row) of Periodic Table |
|
Floors of
Building |
Periods
(Rows) of the Periodic Table |
Number of
shells the elements on that floor have got in their atomic structure |
|
Super Gems |
Outer shell
stability requirements of the elements |
How many
atoms each element needs:
|
*Increased
Skill Levels will be marked by Player Ranking Titles at various Score Targets.
As
a feasible starting point, one skill level (Ranking/ Score Target) will be completed
for ChemiKaze¨ in this project.
¤
To
teach basics about the elements of the Periodic Table while entertaining and
challenging players at middle school level Ð specifically 10th
grade.
¤
To
teach the repeating patterns of chemical properties using the repeating
patterns of atomic structure within the Periodic Table.
¤
To
explore an effective means of merging education with entertainment, with regard
to teaching students in 10thgrade about the repeating patterns of
atomic structure in the Periodic Table.
¤
To
engage the player in an interactive, thought-provoking adventure that
progressively teaches them the names and properties of elements in the Periodic
Table.
¤
To
persuade the player to master the pertinent Academic Standard for their grade
level by acquiring the skills required to master the game.
1.
Research
PA Standards for Chemistry at10th grade level
2.
Select
Standards to incorporate in ChemiKaze¨
3.
Draft
game plot in logical, chronological sequence of scenes/activity
4.
Sketch
and create storyboard for the first skill level of game background/environment
5.
Plan
general interactivity and navigation at each screen
6.
Sketch
and create characters and necessary props in Photoshop/Illustrator
7.
Sketch
and create screens in Photoshop/Illustrator
8.
Import
game elements (scenes/screens, characters & props) into Director/Flash
9.
Add
interactivity, transitions and lingo
10. Alpha test the game at this level
11. Troubleshoot
12. Package the game Ð CD, cross-platform
(DVD?)
13. Beta test game
14. Troubleshoot where necessary, fix bugs and
re-package
15. Submit to professor for grading
¤
Cross-check
with 10th grade teachers what students are expected to know about
the Periodic Table to ensure that ChemiKaze¨ has the
correct educational content.
¤
Cross-check
with 10th grade teachers the benchmarks incorporated in ChemiKaze¨ and the appropriateness/effectiveness of the
execution of knowledge transfer in the game.
Instructional
Gaming is an emerging area of media communication and technology, and as an
Instructional Technologist it is in my direct line of work to explore opportunities
for harnessing the power and attraction of entertainment, and converting that
into an educational experience where feasible.
1. Interactive media development software
- Macromedia Director MX/Flash
2.
Graphic
Illustration software - Adobe Photoshop, Illustrator
3.
Graphics
Animation software - Adobe ImageReady
4.
Word
processor -Microsoft Word/Adobe Acrobat
5.
Sound
effects producer/editor Ð Adobe Premiere / Garage Band?
6.
Music
sound bytes
¤
PA
Academic Standards for Science and Technology and Environment and Ecology
http://www.pde.state.pa.us/k12/lib/k12/scitech.pdf
¤
Nesta
Futurelab Series, Report 8:Literature Review in Games
and Learning
http://www.nestafuturelab.org/images/downloads/Games_Review1.pdf
ChemiKaze¨ HomePage | My
HomePage | Contact
Me
Revised September15,
2005
© Sarah Ashley