Physics I covers the basics of force, acceleration, and
energy using calculus. A series of laboratory activities is used in
support of the material.
Lecture: The lecture meets three times a week as with any other normal
course. You need to be present at the classroom meeting place in order
to benefit from the lecture portion of the class, upon which 80% of the
grade is based.
Lab: In addition to meeting three times a week (for a total of three
hours), this course also has a lab component. On the course schedule,
it says the lab is taught via "per sys instr". There is no specified
lab time because the lab is run differently. You are expected to work
in the lab three hours a week but the exact three hours is left open to
each student. The lab will be open for 18-21 hours each week and you
choose the hours you would like to work (keeping in mind that some hours
will be more crowded than others). When you go to lab, you let the lab
workers know which lab you will be doing. You then work at your own
pace, moving from one activity to the next when you are ready. The only
requirement is that the instructor must okay your progress at various
points within an activity in order for you to move forward.
Instructor: Robert A. Cohen
Meeting Place: 118 Gessner
Send e-mail to
course instructor (Robert
Cohen)
Lecture Notes
- Chapter 5
Objectives
- Chapter 1
- Chapter 2
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Chapter 7
- Chapter 8
- Chapter 9
- Chapter 10
- Chapter 11
- Chapter 13
- Chapter 15
Links
- Mastering Physics
- General help (tutoring, explanations, simulations, etc.) can be found at
The Physics Classroom
- Videos by ESPN on various
physical concepts.
- Measurement
- Vectors
- In the Vector Simulator
you can create two vectors and the simulator will automatically calculate the components
and draw the vector sum. Add up the components as a check.
- Vector
Math allows you to draw two vectors and add or subtract them. To see the addition or
subtraction, you must arrange the vectors head-to-tail for addition and tail-to-tail or
head-to-head for subtraction. Add or subtract the components as a check.
- Practice determining
Components
of vectors using sines and cosines. In this simulation, you need to choose whether sine
or cosine is appropriate based upon the angle that is given and the requested component.
This is from the
Vectors
portion of the Physics Illuminations Project.
- Relative Motion
- Collisions
- Simulations
- PADs has interactive graphs and exercises.
- Ball
on Track (with graphing) from U of Pennsylvania.
- Interactive
Conceptual Tutoring (Automated Physics Tutor)
- One resource of applications of physics to biology is given
here.
- Syllabi
of physics courses elsewhere
- How Stuff Works
- Interesting questions
- Powers
of 10 video.
- Context-Rich
Problems
Last updated: February, 2008
This page maintained by:
rcohen@po-box.esu.edu