PHYS 131 Fundamental Physics I |
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Fundamental Physics I covers the basics of force, acceleration, and energy using trigonometry and algebra. No calculus is used. A series of laboratory activities is used in support of the material.

Lecture: The lecture meets three times a week as with any other normal course. You need to be present at the classroom meeting place in order to benefit from the lecture portion of the class, upon which 75% of the grade is based.

Lab: In addition to meeting three hours each week, this course also has a lab component.

Meeting Place: 118 Gessner

Part | solution |
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A | quizA.pdf |

B | quizB.pdf |

C | quizC.pdf |

D | quizD.pdf |

E | quizE.pdf |

F | quizF.pdf |

G | quizG.pdf |

H | quizH.pdf |

I | quizI.pdf |

J | quizJ.pdf |

K | quizK.pdf |

The math supplement requires Acrobat Reader.

- Story about a flipped classroom (might give you some insight into why the homework in this class focuses on the approach you use, not the answer)
- Five habits of a critical thinker
- Resources for Teaching Premedical Physics (Haverford U, S. A. Kane)
- Why not just tell you what you need to know?
- Glossary of science words translated to various languages.
- Science on the Simpsons
- Videos by ESPN on various physical concepts.
- Science of NFL football (includes vectors, projectile motion, Newton's laws of motion and torque)
- Simulations from the University of Oregon.
- Video of a flea pulling a textbook (no friction).
- Physics Applets from Berkeley.
- Practical Physics (out of print textbook with examples of practical applications of physics.
- Physics - The First Science (algebra-based physics textbook by Peter Lindenfeld and Suzanne White Brahmia)
- Search for physics demonstrations at The Physics Learning Laboratories
- General help (tutoring, explanations, simulations, etc.) can be found at The Physics Classroom
- EquMath is a site that explains mathematical techniques (like algebra and trigonometry); I believe the site is from Russia
- Vectors
- Practice determining Components of vectors using sines and cosines. In this simulation, you need to choose whether sine or cosine is appropriate based upon the angle that is given and the requested component. This is from the Vectors portion of the Physics Illuminations Project.
- In the Vector Simulator you can create two vectors and the simulator will automatically calculate the components and draw the vector sum. Add up the components as a check.
- Vector Math allows you to draw two vectors and add or subtract them. To see the addition or subtraction, you must arrange the vectors head-to-tail for addition and tail-to-tail or head-to-head for subtraction. Add or subtract the components as a check.

- visualization of Mars Rover mission (relates to Newton's first law)
- Animations from St. Mary's High School
- Frames of Reference (video)
- Projectile Motion
- Collisions
- Applet by B. Surendranath
- Billiards (W. Bauer)
- 2-D collision
- Elastic and inelastic collisions (Walter Fendt)

- Simulations
- Air Traffic Control Simulator (relationship between distance, time and speed) from NASA (Smart Skies)
- Graphing game (relates position, velocity and acceleration in a fun way)
- Video of astronaut dropping a hammer and a feather on the moon.
- An example of relative motion (throwing a ball off the back of a truck) Boat on a river (relative motion)
- Dropped vs. Fired Bullet (MythBusters)
- Simulations
- Roller Coaster Creator (create and run your own roller coaster and learn about graviational and kinetic energy conversion)
- Simulations from Giambattista
- Applets by B. Surendranath Reddy (e.g., see the Simple Harmonic Motion applet).
- Flash animations by Tony Wayne.
- Flash animations by David M. Harrison.
- Java Applets by Walter Fendt.
- PhET Simulations
- Orbital Simulator

- Video of a dropped slinky.
- RollerDouble by Erik Neumann (good context for energy)
- Learningscience.org has a whole host of simulations, for all sciences.
- PADs has interactive graphs and exercises.
- Ball on Track (with graphing) from U of Pennsylvania.
- Interactive Conceptual Tutoring (Automated Physics Tutor)
- One resource of applications of physics to biology is given here.
- Syllabi of physics courses elsewhere
- How Stuff Works
- Interesting questions
- Powers of 10 video.
- Context-Rich Problems
- Interactive Physics simulations
- LineRider simulations
- Velocity Raptor (relativity game by TestTubeGames)
- A slower speed of light (MIT Game Lab)

Last updated: December, 2012

This page maintained by:

rcohen@po-box.esu.edu